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Sims 4 CAS Demo Download

entertainingsimmer:

So, this is for anyone who wants the demo but doesn’t have it yet.
https://www.facebook.com/Sims.Island?fref=nf

Go there and translate and then follow the instructions! :)


alexs3cc:

Tanaka Dining room by Jomsims

Download:

http://www.thesimsresource.com/downloads/1245702

posted 2 mesi fa via jessitrumpetsims · originally alexs3cc
91 note

simsgonewrong:

I don’t even know what was happening. 

simsgonewrong:

I don’t even know what was happening. 


fyachii:

My first couple pose pack! Woot woot! \o/

The second poses is requested by chuchuwitch. The fourth poses is my first attempt of making poses using accessories. You can find that phone accessories from rukisims.

Pose list compatible. Non-list compatible is included. I hope you guys like it! Enjoy! Please let me know if you have any problem using it :)

DOWNLOAD —

* Tag me, “fyachii” if you want when you use it and I will happily reblog your post! Hate to miss seeing your lovely photos! ♥ Ty

·.¸·´`·

posted 3 mesi fa via simriously · originally fyachii
796 note

liahxcc:

Skysims 217

  • Female, teen-elder
  • Mesh by Skysims
  • Texture by Pastry-box
  • aWT AS action, control by me
  • Custom thumbnail
  • Any problems please message me

Download: mediafire

posted 3 mesi fa via simriously · originally liahxcc
513 note

leucotheasims:

"Come, fly with me" my first story (without words, the pictures speak for themselves).

-

Models: Fay and James

<3


leucotheasims:

Fay Nymph

[ Download ]

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Custom Content Used:

Contacts
Blush (Hollywood glam)
Lipstick (Cotton Candy lip balm)
Eyeliner
Hairstyle
Skin (ESkin Weak Freckle)

-

Sliders

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Outfit:

Dress
Shoes
Nails
Necklace
Bracelet


simriously:

simriously:

simriously:

simriously:

HAIR WISHES

Newsea J193:

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Skysims 216:

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Skysims 207:

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Skysims 210:

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Retextured hair

image

Skysims 217:

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image

Alesso Aurora:

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Hairstyle(Donate)

Newsea J195 Serenity:

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simsgonewrong:

My Sim just started walking into the ocean with her baby…

LOOL

simsgonewrong:

My Sim just started walking into the ocean with her baby…

LOOL

posted 3 mesi fa via plumbots · originally simsgonewrong
56.830 note

honeywellsims4news:

Interview with SimGuruMarion on The Sims 4SimGoodie Interview with Marion Gothier
SimGoodie had the honor of interviewing Marion Gothier about animations in The Sims 4.  Here are some highlights — I can’t wait to see the “make face” animation! — but you’ll want to go read the full interview for yourself. BABIESMarion: Our babies are either happy or they cry, much like babies in real life :). However, the Sims in the baby’s environment are affected emotionally by the baby’s mood, and will react accordingly. We also have some fun interactions with the baby – I am excited that mothers can breastfeed as well as use a bottle, and there is a really funny ‘Make Face’ interaction that I like a lot.
IDLE ANIMATIONSMarion: When our Sims idle, they express their emotions through small emotion animations and facial animations. We also have different idle poses for male and female Sims, and some variety in the sitting idles. There are also small actions Sims can do occasionally. Older Sims for example will sometimes complain about a backache.Watching TV has a very large suite of animations with many different actions that are both based on what the Sim is watching and what the Sim’s current emotion state is. I am certain that you will be impressed with the variety there!GRIM REAPERMarion: The Reaper himself has a new look (including fun new accessories) which I really love. His reaping sequence has been updated to fit our more modern style, and of course there is now an emotional dimension to the reaping that wasn’t there in previous titles.I am also very excited about the new emotion-related deaths we have – death by laughter is very funny, and who couldn’t relate to death by embarrassment! ANIMATED HAIR &amp; CLOTHINGMarion: Hair and cloth are large and complicated features that are time consuming to implement and support. Our goal in animation for The Sims 4 was to  create Sims with rich emotions and an interesting inner life. We wanted this to be expressed visually as well as in game play. As a secondary goal for animation, we also focused on creating a robust, fluid, and responsive animation system that does not get in the way of you playing the game the way you want to. Getting there was a big task and we felt that trying to also do simulated clothes and hair would have meant taking on an unacceptable risk for our primary goals.The other big reason for why we did not do clothes and hair for The Sims 4 was performance. Simulating clothing and hair eats up a lot of processing power. Unlike most other games, the Sims runs a sophisticated simulation for every character in the world. This simulation is very taxing on your computer, as I am sure all of you are aware!  In addition to that, we also have many fans who have older, less powerful computers, and we wanted to make sure that all of our fans can play the game and have an enjoyable experience.
Source:  SimGoodie
Honeywell’s Sims 4 News |  Interviews 2014

honeywellsims4news:

Interview with SimGuruMarion on The Sims 4
SimGoodie Interview with Marion Gothier

SimGoodie had the honor of interviewing Marion Gothier about animations in The Sims 4.  Here are some highlights — I can’t wait to see the “make face” animation! — but you’ll want to go read the full interview for yourself.

BABIES
Marion: Our babies are either happy or they cry, much like babies in real life :). However, the Sims in the baby’s environment are affected emotionally by the baby’s mood, and will react accordingly. We also have some fun interactions with the baby – I am excited that mothers can breastfeed as well as use a bottle, and there is a really funny ‘Make Face’ interaction that I like a lot.

IDLE ANIMATIONS
Marion: When our Sims idle, they express their emotions through small emotion animations and facial animations. We also have different idle poses for male and female Sims, and some variety in the sitting idles. There are also small actions Sims can do occasionally. Older Sims for example will sometimes complain about a backache.

Watching TV has a very large suite of animations with many different actions that are both based on what the Sim is watching and what the Sim’s current emotion state is. I am certain that you will be impressed with the variety there!

GRIM REAPER
Marion: The Reaper himself has a new look (including fun new accessories) which I really love. His reaping sequence has been updated to fit our more modern style, and of course there is now an emotional dimension to the reaping that wasn’t there in previous titles.

I am also very excited about the new emotion-related deaths we have – death by laughter is very funny, and who couldn’t relate to death by embarrassment!

ANIMATED HAIR & CLOTHING
Marion: Hair and cloth are large and complicated features that are time consuming to implement and support. Our goal in animation for The Sims 4 was to  create Sims with rich emotions and an interesting inner life. We wanted this to be expressed visually as well as in game play. As a secondary goal for animation, we also focused on creating a robust, fluid, and responsive animation system that does not get in the way of you playing the game the way you want to. Getting there was a big task and we felt that trying to also do simulated clothes and hair would have meant taking on an unacceptable risk for our primary goals.

The other big reason for why we did not do clothes and hair for The Sims 4 was performance. Simulating clothing and hair eats up a lot of processing power. Unlike most other games, the Sims runs a sophisticated simulation for every character in the world. This simulation is very taxing on your computer, as I am sure all of you are aware!  In addition to that, we also have many fans who have older, less powerful computers, and we wanted to make sure that all of our fans can play the game and have an enjoyable experience.

Source:  SimGoodie

Honeywell’s Sims 4 NewsInterviews 2014